//==============================================================================
// Archer atlantean_Anim.txt
//==============================================================================

import bow_atlantean_anim.txt


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX G Arkantos Glow
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero SoulBorn
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define soulauroraborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul AuroraBorn
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {

            Visual Archer X Head Iron
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual archer_idlea
					ReplaceTexture archer x standard/assyrianarcher
					ReplaceTexture archer x iron/assyrianarcher
					connect Lefthand bow hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Archer X ArcusH_carryidleA
					connect Lefthand bow hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					replaceTexture archer x iron/assyrianarcher
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual archer_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture archer x standard/assyrianarcher
					ReplaceTexture archer x iron/assyrianarcher
					Connect FRONTABDOMEN heroglow hotspot

				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
						Visual Archer X ArcusH_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					replaceTexture archer x iron/assyrianarcher
				}
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
    //  TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
					Visual archer_attacka
					ReplaceTexture archer x standard/assyrianarcher
					ReplaceTexture archer x iron/assyrianarcher
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					Connect TopOfHead Head hotspot
					connect lefthand bow hotspot
					Connect FRONTABDOMEN heroglow hotspot

					
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
   //   TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
					Visual archer_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
			tag SpecificSoundSet 0.10 false MaleDeath checkVisible
//-- end auto generated section
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture archer x standard/assyrianarcher
					ReplaceTexture archer x iron/assyrianarcher
					Connect FRONTABDOMEN heroglow hotspot

         }
      }
   }
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual archer_boreda
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture archer x standard/assyrianarcher
					ReplaceTexture archer x iron/assyrianarcher
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Archer X ArcusH_carryBoredA
					connect Lefthand bow hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					replaceTexture archer x iron/assyrianarcher
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
   //   TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {

					
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Arcus_x01thegods
         version
         {
            VisualGranny Arcus_x01thegods
         }
		}
		set hotspot
      {
         name Arcus_x01howkrios
         version
         {
            VisualGranny Arcus_x01howkrios
         }
		}
		set hotspot
      {
         name Arcus_x02lookatthis
         version
         {
            VisualGranny Arcus_x02lookatthis
         }
		}
		set hotspot
      {
         name Arcus_x02thelastofthem
         version
         {
            VisualGranny Arcus_x02thelastofthem
         }
		}
	}
}